One thing I'd change is instead of not saving the highscores at all, have 2 separate ones. It shows respect to the player - sure, there will be those that try to autoclick while saying they don't, but if you show that you respect the players, generally they will respect the game in return. This is quite a nice approach in my opinion. All strictly technical barriers will sooner or later be broken, while adding to development cost. While I agree with the notion that actual punishment should be reviewed by a human in most cases, at least flagging can (and if one wants to enforce it - should) be automated.įrom personal opinion I'd even go as far as to say that the best cheating prevention is making it too high risk and/or not worth it. Just remember that for a botter it's a one-time cost to overcome (and if it's challenging that's actually a plus for many), while normal players will have to deal with it the whole time. sampling pixels, or just sending more clicks spread around the area, or a ton of other techniques. Once you find the boundaries (which could also be done via scripting), it's just a matter of f.e. It would definitely be a nuisance at least, while adding maybe a couple of hours (at best, depending on tools used and skill) to the time one would need to bot it.
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